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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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Angband290
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option.txt
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=== Option Descriptions ===
Most of the "options" are accessible through the '=' command, which provides
an interface to the various "sets" of options available to the player.
In the decriptions below, each option is listed as the textual summary
which is shown on the "options" screen, plus the internal name of the
option in brackets, followed by a textual description of the option.
Note that the internal name of the option can be used in user pref files
to force the option to a given setting, see "command.txt" for more info.
Various concepts are mentioned in the descriptions below, including "disturb",
(cancel any running, resting, or repeated commands, which are in progress),
"flush" (forget any keypresses waiting in the keypress queue, including any
macros in progress), "fresh" (dump any pending output to the screen), and
"sub-windows" (see below).
=== Option Set 1 -- User Interface ===
Rogue-like commands [rogue_like_commands]
Selects the "roguelike" command set (see "command.txt" for info).
Activate quick messages [quick_messages]
Allows the use of any keypress as a response to the "-more-" prompt
(useful for monster farming). Allows most keys to mean "no" to any
"[y/n]" prompt.
Prompt for floor item selection [other_query_flag]
Allows the user to select objects from the center of stacks. Without
this option, the uppermost appropriate object will always be selected.
Prompt before picking things up [carry_query_flag]
Forces the game to ask your permission before allowing you to pick up
any object.
Use old target by default [use_old_target]
Forces all commands which normally ask for a "direction" to use the
current "target" if there is one. Use of this option can be dangerous
if you target locations on the ground, unless you clear them when done.
Pick things up by default [always_pickup]
Tells the game that walking onto an item should attempt to pick it up.
Picking up objects in the manner takes no additional energy. Note the
"g" and "-" commands, which can be used to "reverse" this option for a
single turn.
Repeat obvious commands [always_repeat]
Tells the game that when you attempt to "open" a door or chest, "bash"
a door, "tunnel" through walls, "disarm" traps or chests, or "alter"
any grid, that you wish to automatically "repeat" the command 99 times
(see "command.txt"), unless an explicit repeat count was given.
Show dungeon level in feet [depth_in_feet]
Display dungeon depths in "feet" instead of "levels".
Merge inscriptions when stacking [stack_force_notes]
Force otherwise identical objects to merge, even if one has an empty
inscription and the other does not. The resulting stack keeps the
non-empty inscription.
Merge discounts when stacking [stack_force_costs]
Force otherwise identical objects to merge, even if they have different
discounts. The resulting stack keeps the largest discount. This option
may cause you to lose "value", but will give you optimal pack usage.
Show labels in equipment listings [show_labels]
Display "labels" (what an object is being used for) for objects in all
"equipment" listings.
Show weights in all object listings [show_weights]
Display "weights" (in pounds) of objects in all "inventory", "equipment",
"store items", and "home items" listings.
Show choices in inven/equip listings [show_choices]
Display "choices" (legal responses) in any sub-windows which are being
used to display your inventory or equipment. Also, if one sub-window
is being used to display your inventory or equipment, then this option
will cause it to be (temporarily) toggled as needed to always show the
"appropriate" set of objects (inventory or equipment).
Show details in monster descriptions [show_details]
Display "details" (including number of monsters killed, and textual
descriptions) in monster descriptions.
are displaying the monster.
Show flavors in object descriptions [show_flavors]
Display "flavors" (color or variety) in object descriptions, even for
objects whose type is known. This does not affect objects in stores.
Audible bell (on errors, etc) [ring_bell]
Attempt to make a "bell" noise when various "errors" occur.
=== Option Set 2 -- Disturbance ===
Run past stairs [find_ignore_stairs]
Ignore stairs when running.
Run through open doors [find_ignore_doors]
Ignore open doors when running.
Run past known corners [find_cut]
Cut sharply around "known" corners when running. This will result in
"faster" running, but may cause you to run into a "lurking" monster.
Run into potential corners [find_examine]
Fully explore "potential corners" in hallways.
Disturb whenever any monster moves [disturb_move]
Disturb the player when any monster moves, appears, or disappears.
This includes monsters which are only visible due to telepathy, so
you should probably turn this option off if you want to "rest" near
such monsters.
Disturb whenever viewable monster moves [disturb_near]
Disturb the player when any viewable monster moves, whenever any
monster becomes viewable for the first time, and also whenever any
viewable monster becomes no longer viewable. This option ignores
the existance of "telepathy" for the purpose of determining whether
a monster is "viewable". See also the "view_reduce_view" option.
Disturb whenever map panel changes [disturb_panel]
This option causes you to be disturbed by the screen "scrolling",
as it does when you get close to the "edge" of the screen.
Disturb whenever player state changes [disturb_state]
This option causes you to be disturbed whenever the player state
changes, including changes in hunger, resistance, confusion, etc.
Disturb whenever boring things happen [disturb_minor]
This option causes you to be disturbed by various bring things,
including monsters bashing down doors, inventory feelings, and
beginning to run out of fuel.
Disturb whenever various things happen [disturb_other]
This option is currently unused.
Alert user to critical hitpoints [alert_hitpoint]
Produce a "bell" noise, and flush all pending input, when your hitpoints
reach the "critical point" chosen elsewhere, preventing stupid deaths.
Alert user to various failures [alert_failure]
Produce a "bell" noise, and flush all pending input, when various
"failures" occur, as described above.
Verify destruction of objects [verify_destroy]
Prompt for verification of the "destroy" command.
Verify use of special commands [verify_special]
Prompt for verification of the "special" commands (borg and debug).
Allow quantity specification [allow_quantity]
Prompt for a quantity when necessary, instead of defaulting to a
single object.
=== Option Set 3 -- Game-play ===
Auto-haggle in stores [auto_haggle]
Disable "haggling" in stores, resulting in a ten percent sales tax
on items which you would have otherwise been forced to haggle for.
When this option is on, all prices listed in stores will be the
actual price that you pay for an item, as opposed to the price
that the shop-keeper will suggest.
Auto-scum for good levels [auto_scum]
This is a hack but allows you to force the generation of "good" levels
in the dungeon. This option may be extremely slow on some machines,
especially deep in the dungeon. The minimum "goodness" of the level
is based on the dungeon level, so the deeper you go, the better the
level will be. A lot of people consider this option to be cheating.
Allow objects to stack on floor (beta) [testing_stack]
Allow multiple objects to occupy the same floor grid. Any commands
which can affect objects on the floor will affect the object on the
top of the stack, unless the "other_query_flag" option is being used.
Allow monsters to carry objects (beta) [testing_carry]
Allow monsters which pick up (or steal) objects to carry them around,
dropping